bmastri3@uoregon.edu
with Brian Mastriano
Olive
Materials: Beech
Olive is a 3D sculpture developed through intense iteration on parametric modeling software and fabricated using CNC machining and hand tool finishingOlive is intended to incite opinions and evoke conversation through its dynamic shape, form, and material.
How did you go about starting such an ambitious project?
Brian Mastriano: The first question I asked myself was how could I push my own limits of manufacturing and what's possible on a CNC and combining that with Grasshopper and 3d printing and woodworking. I came out to a solution that combines the three of them and pushes my limits, and really the limits of the CNC, of what could be possible.
Olive changed a lot through the process, how did you land on the final design?
BM: Through iterations and talking with people, I found out that it was the shape of my project that was the most intriguing, so I wanted to highlight that the most, and I scaled it up and changed the material from an easily printable plastic to a CNC wood, which was a lot more visually stimulating upon first glance.
How would you like to further develop Olive?
BM: I'd love to streamline the manufacturing process, make it seem a lot more cohesive, and produced in larger batches. As well as experiment with different materials, different finishes, and see different ways that you could stretch the shape.
Brian Mastriano
bmastri3@uoregon.edu